Spook & Werewolf Ludo/Pachisi
Spook & Werewolf Ludo/Pachisi
Family Version = 11 pages, Small Party Versions = 17 pages, Big Party Versions = 27 pages.
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Please note that this is a digital product. Your game is delivered as a PDF file which you can download. No physical product is delivered.
Aim of the Game
To be the player to manoeuvre both their playing pieces through the four regions of the playing board (and their associated monsters) to the safety of the church on square 40.
Full Details
Each player has a playing board made up of 40 squares.
The playing board is split into 4 regions:
- Haunted Orchard (squares 1 to 10)
- Creepy Cornfield (squares 11 to 20)
- Gruesome Graveyard (squares 21 to 30)
- Wild Wood (squares 31 to 39)
Square 40 is the finish square and contains a church.
Each of the squares within the 4 regions contains one of the characters below. Each character will be activated by a specific dice roll and causes a specific action when it is activated.
- Wizards Hat - Move forwards 3 squares
- Black Cat - Move backwards 6 squares
- Spook - Move back to entrance of the current region
- Werewolf - Move back to entrance of the current region
- Witch - Move back to square 1 in the Haunted Orchard
All the boards have a different arrangement of characters meaning that all players can play the game simultaneously.
Each player has two playing pieces. These are placed on the square 1 start at the entrance to the Haunted Orchard.
The party host will roll a dice and call the number aloud. All players will move one of their playing piece the appropriate number of squares.
The party host will roll the dice again to activate one of the above characters. They will call the name of the activated character aloud. All playing pieces currently on a square featuring the activated character must take the appropriate action. E.g. if the black cat is activated, all playing pieces on a square containing a black cat must move backwards 6 squares.
Play continues in a similar manner, the party host alternatively rolling the dice first for players to move and then rolling a second time to activate a character.
The first player to manoeuvre both of their playing pieces into the safety of the church on square 40 is the winner.
Small and Big Party Versions
As well as the extra game boards these versions include a suggested script for explaining the game's rules to your guests.
Personalised Versions
In the product pictures you can see that each of the four regions on the board are owned by various people. In the personalised versions of the game these people will be your actual party guests. Similarly some of your guests will end up being the saint that the church on square 40 is named after!
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